A head-up display or heads-up display,Oxford Dictionary of English, Angus Stevenson, Oxford University Press – 2010, page 809 ( head-up display (N.Amer. also heads-up display)) also known as a HUD () or head-up guidance system ( HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a Aircraft pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments.
Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications.
Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment.
The projection unit in a typical HUD is an optical collimator setup: a convex lens or concave mirror with a cathode-ray tube, LED display, or liquid crystal display at its focus. This setup (a design that has been around since the invention of the reflector sight in 1900) produces an image where the light is collimated, i.e., the focal point is perceived to be at infinity.
The combiner is typically an angled flat piece of glass (a beam splitter) located directly in front of the viewer, that redirects the projected image from projector in such a way as to see the field of view and the projected infinity image at the same time. Combiners may have special coatings that reflect the monochromatic light projected onto it from the projector unit while allowing all other of light to pass through. In some optical layouts combiners may also have a curved surface to refocus the image from the projector.
The computer provides the interface between the HUD (i.e., the projection unit) and the systems/data to be displayed and generates the imagery and symbology to be displayed by the projection unit.
Many modern fighters (such as the F/A-18, F-16, and Eurofighter) use both a HUD and HMD concurrently. The F-35 Lightning II was designed without a HUD, relying solely on the HMD, making it the first modern military fighter not to have a fixed HUD.
During the early 1940s, the Telecommunications Research Establishment (TRE), in charge of UK radar development, found that Royal Air Force (RAF) night fighter pilots were having a hard time reacting to the verbal instruction of the radar operator as they approached their targets. They experimented with the addition of a second radar display for the pilot, but found they had trouble looking up from the lit screen into the dark sky in order to find the target. In October 1942 they had successfully combined the image from the radar tube with a projection from their standard GGS Mk. II gyro gunsight on a flat area of the windscreen, and later in the gunsight itself.Ian White, "The History of Air Intercept Radar & the British Nightfigher", Pen & Sword, 2007, p. 207 A key upgrade was the move from the original AI Mk. IV radar to the microwave-frequency AI Mk. VIII radar found on the de Havilland Mosquito night fighter. This set produced an artificial horizon that further eased head-up flying.
In 1955 the US Navy's Office of Naval Research and Development did some research with a mockup HUD concept unit along with a Side-stick in an attempt to ease the pilot's burden flying modern jet aircraft and make the instrumentation less complicated during flight. While their research was never incorporated in any aircraft of that time, the crude HUD mockup they built had all the features of today's modern HUD units. "Windshield TV Screen To Aid Blind Flying." Popular Mechanics, March 1955, p. 101.
HUD technology was next advanced by the Royal Navy in the Buccaneer, the prototype of which first flew on 1958. The aircraft was designed to fly at very low altitudes at very high speeds and drop bombs in engagements lasting seconds. As such, there was no time for the pilot to look up from the instruments to a bombsight. This led to the concept of a "Strike Sight" that would combine altitude, airspeed and the gun/bombsight into a single gunsight-like display. There was fierce competition between supporters of the new HUD design and supporters of the old electro-mechanical gunsight, with the HUD being described as a radical, even foolhardy option.
The Air Arm branch of the UK Ministry of Defence sponsored the development of a Strike Sight. The Royal Aircraft Establishment (RAE) designed the equipment and the earliest usage of the term "head-up-display" can be traced to this time.John Kim, Rupture of the Virtual, Digital Commons Macalester College, 2016, p. 54 Production units were built by Cintel, and the system was first integrated in 1958. The Cintel HUD business was taken over by Elliott Flight Automation and the Buccaneer HUD was manufactured and further developed, continuing up to a Mark III version with a total of 375 systems made; it was given a 'fit and forget' title by the Royal Navy and it was still in service nearly 25 years later. BAE Systems, as the successor to Elliotts via GEC-Marconi Avionics, thus has a claim to the world's first head-up display in operational service.Rochester Avionics Archives A similar version that replaced the bombing modes with missile-attack modes was part of the AIRPASS HUD fitted to the English Electric Lightning from 1959.
In the United Kingdom, it was soon noted that pilots flying with the new gunsights were becoming better at piloting their aircraft. At this point, the HUD expanded its purpose beyond weapon aiming to general piloting. In the 1960s, French test-pilot Gilbert Klopfstein created the first modern HUD and a standardized system of HUD symbols so that pilots would only have to learn one system and could more easily transition between aircraft. The modern HUD used in instrument flight rules approaches to landing was developed in 1975.Spitzer, Cary R., ed. "Digital Avionics Handbook". Head-Up Displays. Boca Raton, FL: CRC Press, 2001 Klopfstein pioneered HUD technology in military and , aiming to centralize critical flight data within the pilot's field of vision. This approach sought to increase the pilot's scan efficiency and reduce "task saturation" and information overload.
Use of HUDs then expanded beyond military aircraft. In the 1970s, the HUD was introduced to commercial aviation, and in 1988, the Oldsmobile Cutlass Supreme became the first production car with a head-up display.
Until a few years ago, the Embraer 190, Saab 2000, Boeing 727, and Boeing 737 Classic (737-300/400/500) and Next Generation aircraft (737-600/700/800/900 series) were the only commercial passenger aircraft available with HUDs. However, the technology is becoming more common with aircraft such as the Canadair RJ, Airbus A318 and several business jets featuring the displays. HUDs have become standard equipment on the Boeing 787.
Other symbols and data are also available in some HUDs:
Since being introduced on HUDs, both the FPV and acceleration symbols are becoming standard on head-down displays (HDD.) The actual form of the FPV symbol on an HDD is not standardized but is usually a simple aircraft drawing, such as a circle with two short angled lines, (180 ± 30 degrees) and "wings" on the ends of the descending line. Keeping the FPV on the horizon allows the pilot to fly level turns in various angles of bank.
For general aviation, MyGoFlight expects to receive a STC and to retail its SkyDisplay HUD for $25,000 without installation for a single piston-engine as the Cirrus SR22s and more for or Pilatus PC-12s single-engine turboprops: 5 to 10% of a traditional HUD cost albeit it is non-conformal, not matching exactly the outside terrain. Flight data from a tablet computer can be projected on the $1,800 Epic Optix Eagle 1 HUD.
"Registration", or the accurate overlay of the EVS image with the real world image, is one feature closely examined by authorities prior to approval of a HUD based EVS. This is because of the importance of the HUD matching the real world and therefore being able to provide accurate data rather than misleading information.
While the EVS display can greatly help, the FAA has only relaxed operating regulations14 CFR Part 91.175 change 281 "Takeoff and Landing under IFR" so an aircraft with EVS can perform a CATEGORY I approach to CATEGORY II minimums. In all other cases the flight crew must comply with all "unaided" visual restrictions. (For example, if the runway visibility is restricted because of fog, even though EVS may provide a clear visual image it is not appropriate (or legal) to maneuver the aircraft using only the EVS below 100 feet above ground level.)
In the 1st SVS head down image shown on the right, immediately visible indicators include the airspeed tape on the left, altitude tape on the right, and turn/bank/slip/skid displays at the top center. The boresight symbol (-v-) is in the center and directly below that is the flight path vector (FPV) symbol (the circle with short wings and a vertical stabilizer.) The horizon line is visible running across the display with a break at the center, and directly to the left are numbers at ±10 degrees with a short line at ±5 degrees (the +5 degree line is easier to see) which, along with the horizon line, show the pitch of the aircraft. Unlike this color depiction of SVS on a head down primary flight display, the SVS displayed on a HUD is monochrome – that is, typically, in shades of green.
The image indicates a wings level aircraft (i.e. the flight path vector symbol is flat relative to the horizon line and there is zero roll on the turn/bank indicator.) Airspeed is 140 knots, altitude is 9,450 feet, heading is 343 degrees (the number below the turn/bank indicator.) Close inspection of the image shows a small purple circle which is displaced from the flight path vector slightly to the lower right. This is the guidance cue coming from the Flight Guidance System. When stabilized on the approach, this purple symbol should be centered within the FPV.
The terrain is entirely computer generated from a high resolution terrain database.
In some systems, the SVS will calculate the aircraft's current flight path, or possible flight path (based on an aircraft performance model, the aircraft's current energy, and surrounding terrain) and then turn any obstructions red to alert the flight crew. Such a system might have helped prevent the crash of American Airlines Flight 965 into a mountain in December 1995.
On the left side of the display is an SVS-unique symbol, with the appearance of a purple, diminishing sideways ladder, and which continues on the right of the display. The two lines define a "tunnel in the sky". This symbol defines the desired trajectory of the aircraft in three dimensions. For example, if the pilot had selected an airport to the left, then this symbol would curve off to the left and down. If the pilot keeps the flight path vector alongside the trajectory symbol, the craft will fly the optimum path. This path would be based on information stored in the Flight Management System's database and would show the FAA-approved approach for that airport.
The tunnel in the sky can also greatly assist the pilot when more precise four-dimensional flying is required, such as the decreased vertical or horizontal clearance requirements of Required Navigation Performance (RNP.) Under such conditions the pilot is given a graphical depiction of where the aircraft should be and where it should be going rather than the pilot having to mentally integrate altitude, airspeed, heading, energy and longitude and latitude to correctly fly the aircraft.
A program announced in 2025 by a collaboration of Patria Technologies and Distance Technologies aims to place the head-up display on the windshield of vehicles, so as to not require a helmet. The program also intends on using AI to aid in data display and processing.
Add-on HUD systems also exist, projecting the display onto a glass combiner mounted above or below the windshield, or using the windshield itself as the combiner.
The first in-car HUD was developed by General Motors Corporation in 1999 with the function of displaying the navigation service in front of the driver's line of sight. Moving into 2010, AR technology was introduced and combined with the existing in-car HUD. Based on this technology, the navigation service began to be displayed on the windshield of the vehicle.
In 2012, Pioneer Corporation introduced a HUD navigation system that replaces the driver-side sun visor and visually overlays animations of conditions ahead, a form of augmented reality (AR.)Alabaster, Jay (June 28, 2013). "Pioneer launches car navigation with augmented reality, heads-up displays". Computerworld.Ulanoff, Lance (January 11, 2012). "Pioneer AR Heads Up Display Augments Your Driving Reality". Mashable. Developed by Pioneer Corporation, AR-HUD became the first aftermarket automotive Head-Up Display to use a direct-to-eye laser beam scanning method, also known as virtual retinal display (VRD.) AR-HUD's core technology involves a miniature laser beam scanning display developed by MicroVision, Inc.Freeman, Champion (2014). "Madhaven—Scanned Laser Pico-Projectors: Seeing the Big Picture (with a Small Device)".
Motorcycle helmet HUDs are also commercially available.
In recent years, it has been argued that conventional HUDs will be replaced by holographic AR technologies, such as the ones developed by WayRay that use holographic optical elements (HOE.) The HOE allows for a wider field of view while reducing the size of the device and making the solution customizable for any car model. Mercedes Benz introduced an Augmented Reality-based Head Up Display while Faurecia invested in an eye gaze and finger controlled head up display.
A HUD product developed in 2012 could perform real-time language translation.Borghino, Dario (29 July 2012). Augmented reality glasses perform real-time language translation. gizmag. In an implementation of an Optical head-mounted display, the EyeTap product allows superimposed computer-generated graphic files to be displayed on a lens. The Google Glass was another early product.
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